1/17/2024 0 Comments Compendium classes dungeon world![]() Your archetype helps determine your damage die and your maximum hit points, and puts a few limits on which specialties you can combine together.īasically, it means that if you focus on combat-oriented specialties, you end up with high damage and high hit points, which makes fighting an attractive option for you to take. These are general character “types,” that include: adventurer, disciple, magician, rogue, and warrior. In Class Warfare terms, each of those is a specialty.Įach specialty is categorized into one of five different groups, called archetypes. The Ranger, for example, is an archer, a hunter, and someone who has an animal companion-three special abilities. Each specialty is approximately one-third of a normal Dungeon World character or character class. Think of it as a shtick, perhaps, or a set of skills, even. See a preview of the Rogues section HERE.Ī specialty is a collection of special abilities that describe one facet of what makes a character’s interaction with the rules of the game unique. It is also available in a hardcover format from Lulu (see link above) that comes with a dustjacket and lies flat on the table. When you buy the pdf, you get both versions, and all previous purchasers can download the new file from their library. UPDATE: Class Warfare Condensed is the same book with a new, compact layout. How Class Warfare does this is by breaking down the Dungeon World character class into smaller pieces-like specialties and archetypes-and showing you how they fit together. It can also be used to create new character classes, just like those provided in the original rulebook. ![]() You can also buy the print book on its own from Lulu.Īlternate Character and Class Creation Rules for Dungeon WorldĬlass Warfare is a rules supplement for the Dungeon World role-playing game that provides an alternate and expanded system of character creation. The print book is US trade size (6×9″), premium full colour, and 110 pages. One version has full-colour backgrounds behind the text while the other has black text on white pages, with the same illustrations. The pdfs are halfletter digest size (5.5×8.5″) and 110 pages. The End of Known Space is available in print and pdf from DriveThruRPG. Like the MM series of monster manuals, The End of Known Space contains previously-released Monthly Monsters material that has been revised and expanded, with more illustrations and rpg content. Try your hand at mining the asteroid belt, investigating the abandoned moon base, or use the system as a launch point for an expedition into the elusive darkness that lies beyond the end of known space. Take a safari on the planet or explore the cornucopia of pharmacological substances available there. The Maldoran system lies at the edge of the universe, a world full of corruption and danger. The End of Known Space is our first collection of science fiction monsters for Dungeon World (and Adventures on Dungeon Planet). We’re switching things up a bit with the monster manuals produced by our patreon project. The character sheets are also available for free, right here. The Lulu print version is better quality, but does not come with a pdf. The book is printed on creme paper, to match your Dungeon World rulebook, and is graced with full bleed. ![]() The book is black and white, printed on white paper, and has full bleed. Read some actual play of Adventures on Dungeon Planet on the Lampblack & Brimstone blog:Īdventures on Dungeon Planet is currently available…: Watch a review of it by Red Dice Diaries on youtube. See actual play of Adventures on Dungeon Planet HERE, as run by Brendan Conway on Google Hangouts. * More than 30 new science fantasy monsters. * Procedures for creating alien planets and cultures. * New dangers and two example fronts that use them. * Futuristic gadgets, special equipment, and robots. * Four new compendium classes: the Alien, the Scientist, the Sniper, and the Visitor. * Three new PC races: aliens, androids, and white apes. * Four new character classes: the Earthling, the Engine of Destruction, the Mutant, and the Technician. Adventures on Dungeon Planet is a science fantasy supplement for the award-winning role-playing game Dungeon World.
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